Papyrus for Gamers, Let's Play Modeling

Abstract

Gamification refers to the exploitation of gaming mechanisms for serious purposes, like learning hard-to-train skills such as modeling.We present a gamified version of Papyrus, the well-known open source modeling tool. Instructors can use it to easily create new modeling games (including the tasks, solutions, levels, rewards…) to help students learning any specific modeling aspect.The evaluation of the game components is delegated to the GDF gamification framework that bidirectionally communicates with the Papyrus core via API calls. Our gamified Papyrus includes as well a game dashboard component implemented with HTML/CSS/Javascript and displayed thanks to the integration of a web browser embedded in an Eclipse view.

Publication
Proceedings of the 23rd ACM/IEEE International Conference on Model Driven Engineering Languages and Systems: Companion Proceedings
Jean-Michel Bruel
Jean-Michel Bruel
Professor of Software Engineering

My research interests include Model-Based Systems Engineering and Requirements Engineering.

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